Enemy Non Player Characters

  • Matsimela Pythoness

    Height: 5'4"   Weight: 105 lbs   Age: unknown   Race: Lich
    Hair: Gray   Eyes: Empty Sockets   Class: (monster stats) Lich   Level: unknown
    Weapon: Dagger / Magic   Armor: None
    DnD Beyond: Monster Manual
    Other: Currently an Undead Lich
    Occupation: Lich; Also a witch with a call from Earth.
    History: Matsimela is no longer a living creature. She has transformed herself into a Lich. Not much is known as of now, but it seems like she has brought in her power when she was alive and added it to many of the powers of the lich. She is from a large family of Witches, and she is the make-shift leader of the group referred to as the "Three Witches" - Who once ruled over Thorn Gate (Now called Weston Gate).
    Residence: Unknown
    Abilities & Talent: Can raise dead, and perform many of the tasks that Lichs can.
    Family & Relationships: She has 3 known sisters. Nerine, Vesta & Anemone.
    Weapon of Choice: Necrotic magic and raising the dead. Sometimes a dagger but not so much since she turned.
    Appearance: She appears now in some ragged style clothing, half fading in and out from a visual of a skeleton. She likes to float, and has a cold icy death stare. She still has the tattoo's and appearances of what she looked like alive, but they are sometimes hard to see with the Lich effects.
    Mannerisms: Scheming, Spiteful, Dominating and sometimes flighty
    Introduction:
  • Nerine Pythoness

    Height: 5'4"   Weight: 105 lbs   Age: 47   Race: Elf (common)
    Hair: Lavender    Eyes: Light Purple   Class: Witch   Level: 12
    Weapon: Dagger / Magic   Armor: Natural
    DnD Beyond: No
    Other: A:19 B:10 L:19 S:15
    Occupation: Witch with the call from Water.
    History: She has a twin, Vesta, part of the 3 witches that once ruled Thorngate and one of four sisters in their family. Her call; The Eastern gate – Water. She has the gift of healing, though it is not strong (1d4). Learn more about the 4 different types of witches. The 4th sister is Valentine or her real name “Anemone” which relates to Air – Northern call.
    Residence: Currently Unknown.
    Abilities & Talent: She has what most witches have with magic but has a few extra's that she can cast at a moments notice. Create water, move water and heat water. All fairly limited, but can be enhanced witha spell or incantation or better yet, a potion.
    Family & Relationships: She has 3 sisters, Matsimela, Vesta (twin) and Anemone (Valentine of the black Ward)
    Weapon of Choice: She has a dagger but rarely uses it, hot water and/or a spell would be more her brand.
    Appearance: Much like her twin she is a flamboyant dresser. Many times has head ornaments from flowers to antlers, gaudy jewelry and loves the color Purple. There is no mistaking Nerine when you see her.
    Mannerisms: Driven, mothering, grumpy and sometimes paranoid.
    Introduction:
  • Vesta Pythoness

    Height: 5'4"    Weight: 105 lbs   Age: 47   Race: Elf (common)
    Hair: Dark Gray / Red    Eyes: Red   Class: Witch   Level: 10
    Weapon: Dagger /Magic   Armor: Natural
    DnD Beyond: No
    Other: A:19 B:10 L:19 S:15
    Occupation: Witch with the call of Fire.
    History: She has a twin, Nerine, part of the 3 witches that once ruled Thorngate and one of four sisters in their family. Her call; The Western gate – Fire. She has resistance to fire, and a weak magical ability to start a fire. Learn more about the 4 different types of witches. Vesta is the weakest but most dangerous. Her powers are limited and she honestly does not have the smarts to become any better. But the danger lies with her unpredictability. She has been cursed (by her sisters) to "ooze" an oil like liquid from her arms, that helps create much stronger and dangerous fireballs. The 4th sister is Valentine or her real name “Anemone” which relates to Air – Northern call.
    Residence: Unknown.
    Abilities & Talent: She has what most witches have with magic but has a few extra's that she can cast at a moments notice. Though even her simple gift is powerful she has to be careful, he curse is that she excretes an oil that allows her to shoot level 3 fireballs. But if she does not do it correct, she could set herself on fire, which would cause little to no damage but it would take her out of any fight she was in.
    Family & Relationships: She has 3 sisters, Matsimela, Nerine (twin) and Anemone (Valentine of the black Ward)
    Weapon of Choice: Fireballs. Weilding weapons wouldn't make much sense and get in her way.
    Appearance: Much like her twin she is a flamboyant dresser. Wearing red, always, because - fire - hello. But the trick is most of the outfits have pockets and openings that allow her oil to get to her hands faster, or slower depending on how she ties up some ribbons and jewelry.
    Mannerisms: Flighty, air head, unpredictable and sometimes flirty.
    Introduction:
  • Vruc Emberwound

    Height: 5'2"   Weight: 80 lbs   Age: Unknown   Race: Kobold
    Hair: None   Eyes: Yellow   Class: Kobold   Level: n/a
    Weapon: Raw Sickle & Daggers   Armor: Leather and Shield
    DnD Beyond: No
    Other:
    Occupation: He leads a bramble of Kobolds in the Forest.
    History: Vruc Emberwound is a notorious Forest Kobold in the southern part of Legon, and travels mainly in the clan lands. He leads a large group of dangerous Kobolds who can blend into any forest surroundings at will.
    Residence: A shack in the woods that is old and smelly.
    Abilities & Talent: A bit smarter than the normal Kobold, he is bigger and has a talent to lead.
    Family & Relationships: None
    Weapon of Choice: Sickle and Daggers
    Appearance: A typical Kobold except for the unique rounded plate armor top and the monster shield he carries with him.
    Mannerisms:
    Introduction:
  • Malik

    Height: 5'4"   Weight: 110 Lbs   Age: 48   Race: Wild & Common Elf
    Hair: Dark Brown   Eyes: Crystal Blue   Class: Rogue   Level: 12
    Weapon: Pro Short Swords, Pro Daggers   Armor: Basic Leather
    DnD Beyond: No
    Other:
    Occupation: He is the unofficial mayor of the Town called Crux Hayward. But really is a scheming hustler trying to exploit people and situations to his advantage.
    History: Malik owns a gambling hall, fighting arena and other enterprises. Chance and Khamyra chased him down and met up with him during episodes 43-46. From what they can gather, he pretty much runs the outlaying town of Crux Hayward. Malik is the WELF that Wyzaquenne told Chance about. He allegedly had the quiet gem.
    Residence: Large 4 bedroom house in Crux Hayward.
    Abilities & Talent: Being a WELF, he can be a little crazy but he has an uncanny ability to manipulate people if they are not careful.
    Family & Relationships: None that are known. His brother was killed in the Civil War a year ago.
    Weapon of Choice: Pro Daggers, but mostly his brain. He likes to talk himself out of things.
    Appearance: Compared to the downtrodden that live in Crux Hayward, he is dressed fairly well. Clean, well made clothes, hair is usually well done and his tattoos are prominent on his face.
    Mannerisms: Malik is driven, manipulative, daring and loves to be entertained.
    Introduction:
  • Wilder

    Height: 5'11"   Weight: 175 lbs   Age: 51   Race: Human
    Hair: Mid Brown   Eyes: Brown   Class: Rogue (Scout)   Level: 16
    Weapon: Older Pro Short Swords   Armor: Makeshift Leather
    DnD Beyond: Yes
    Other: He is also a character in the story line "Serenity Blackrose"
    Occupation: Bar Owner (possibly still) and Rogue
    History: Not much is known about his upbringing, other than the fact he was taught by some rogues a thing or two on how to scheme and how to survive. Wilder is many things. He is an entrepreneur of sorts, of the shady kind. He is a bounty hunter, man for hire, corpse dealer, thief / scout and deals with illegal commerce. He "owns" the Waterlogged Dolphin, but as of now he has been seized by the Kingdom of Camerondale.
    Residence: The Waterlogged Dolphin was his home, but now he is on the run and hiding.
    Abilities & Talent: Wilder has a very high persuasion factor and could sell a "ketchup popsicle to a woman in white gloves" as they say.
    Family & Relationships: None that are known.
    Weapon of Choice: Dual old Pro Swords
    Appearance: Usually makes himself look somewhat unkept, it is part of his charm. When not in battle, and that is rare anyways, he wears whatever he can find and is clean. It is usually a dingy burlap shirt with some leather style pants and some boots. His hair is a bit of a mess but has a boyish charm to it.
    Mannerisms: Wilder is sarcastic, jovial, flirtatious and sometimes over cautious (probably why he is not rotting in a Camerondale jail).
    Introduction:
  • Drozcon

    Height: 5'10"   Weight: 145 lbs   Age: Unknown   Race: Human
    Hair: Medium Brown   Eyes: Black (L) & Red (R)   Class: Cleric   Level: 16
    Weapon: Blood Magic (Silver Dagger)   Armor: Wears Robes
    DnD Beyond: Yes but I will not link it.
    Other:
    Occupation: High Carmelite of our Lady Imryllion
    History: Drozcon is the High Carmelite (Priest) of our Lady Imryllion. He seems to be the closest thing to a direct connection to the fallen goddess. Not much else is known about him, other than he is a very dangerous and uses Blood Magic.
    Residence: Nothing permanent but probably in a cave where sigils can be used.
    Abilities & Talent: Very powerful Cleric that uses Blood Magic. The one form of Magic that still is not safe to use. He ahs the same abilities and limitations as a cleric of his given level. There are a few extra's that Imryllion has afforded him, but we will keep that to ourselves and see how the campaign unfolds.
    Family & Relationships: None that are known of.
    Weapon of Choice: Blood Magic, though he does carry a silver dagger with him.
    Appearance: Always looks the same. Long black robes, impecable hair, face looks like it was torn in half and glued back together, half red scales, half normal flesh and his eyes are abnormal as well, red and black.
    Mannerisms: Cool under pressure, polite, condescending and sometimes ruthless.
    Introduction:
  • Naya'il

    Height: 5'4"   Weight: 100 lbs   Age: 44   Race: Elf (Eldergleen)
    Hair: Leaf Brown   Eyes: Blue-White   Class: Guardian*   Level: 10
    Weapon: Pro Morning Star of Warning   Armor: Silvertwil Full Plate
    DnD Beyond: Yes
    Other: A:20 B:9 S:19 L:19
    Occupation: * Guardian. A god appointed role for the people and followers of Animax.
    History: Naya’il is an Eldergleen Elf (common) from the Vaalyun Elf Clan. This means she has been a descendant of the purest blood, much like the Renrazi. She was one of a few that were hand picked to be the Guardian for Animax, and she was not branded on her face because of it. Not a lot is known about her, but she is an enemy of Chance, both their blood boils when they see each other.
    Residence: Lives in a luxurious apartment across the street from the Great Temple of Animax in Camerondale.
    Abilities & Talent: She has many extra god given abilities. Some include Whisper Strike on her Morning Star, adds bonuses and damage to one or more attacks in combat. To heal instantaneously and with a decent heal tank (certain amount of HP she can heal per day - 80hp). Even some she does not know how to use like turn undead.
    Family & Relationships: A large family from the Vaalyun Elf Clan, including Inasatra Torydark.
    Weapon of Choice: Professional Magic Morning Star of Warning
    Appearance: Near perfection, her beauty is already of legends. A very bright person in general, light skin, bright eyes and she almost glows. When not in her bright silver-ish armor she is in an elegant robe with a large symbol of Animax on it.
    Mannerisms: Stuck up, impulsive, tenacious and sometimes melancholy.
    Introduction:
  • Kingsley Fortwright

    Height: 5'11"   Weight: 165 lbs   Age: 41   Race: Human
    Hair: Dark Brown   Eyes: Slate Blue   Class: Rogue (Thief)   Level: 14
    Weapon: Rusted Long Sword (Luck Blade)   Armor: Basic Leather
    DnD Beyond: No
    Other:
    Occupation: Bounty Hunter of Sorts, Thief / Rogue
    History: Was in the family business for quite some time, barely scraping by. He met a man named Wilder and he convinced Kingsley to break out and make his own, well, way. They teamed up for a decade and realized he made more in a month than he did in years with his family business. Always skirting the "law" he is into some shady things but never seems to be "that" far into it to get sent to the dungeons.
    Residence: Lives just outside the vines in a brownstone (DM: There is more too this but I can't reveal it)
    Abilities & Talent: He is a con man through and through taught by Wilder. Though Kingsley will never go in as deep as Wilder, he still can sell a ketchup popsicle to a woman in white gloves.
    Family & Relationships: A family that owns a business just outside the City of Camerondale.
    Weapon of Choice: A rusty long sword that is nothing to look at. Can re-roll up to three times in battle for a better score - this includes to hit and damage.
    Appearance: A bit scruffy, in a mixed shirt and pant combos, solid boots, longer hair with a five oclock shadow.
    Mannerisms: Calm, calculating, Observant and sometimes snarky
    Introduction:
  • Varrow

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    DnD Beyond:
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    History: This NPC is blank for a reason. He is an enemy but little is known about him for the most part. Was a powerful and ruthless Necromancer that had deep ties with Atticus. He was the first to be granted the Invoker power. Varrow is married to Lady Charota, or at least he used to be. Been "asleep" for well over 1300 years.
    Residence:
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    Introduction:

The World of Legon